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 dexterous manipulation





H-InDex: Visual Reinforcement Learning with Hand-Informed Representations for Dexterous Manipulation

Neural Information Processing Systems

Human hands possess remarkable dexterity and have long served as a source of inspiration for robotic manipulation. In this work, we propose a human $\textbf{H}$and-$\textbf{In}$formed visual representation learning framework to solve difficult $\textbf{Dex}$terous manipulation tasks ($\textbf{H-InDex}$) with reinforcement learning. Our framework consists of three stages: $\textit{(i)}$ pre-training representations with 3D human hand pose estimation, $\textit{(ii)}$ offline adapting representations with self-supervised keypoint detection, and $\textit{(iii)}$ reinforcement learning with exponential moving average BatchNorm. The last two stages only modify $0.36$% parameters of the pre-trained representation in total, ensuring the knowledge from pre-training is maintained to the full extent. We empirically study $\textbf{12}$ challenging dexterous manipulation tasks and find that $\textbf{H-InDex}$ largely surpasses strong baseline methods and the recent visual foundation models for motor control. Code and videos are available at https://yanjieze.com/H-InDex .


Learning Dexterous Manipulation Skills from Imperfect Simulations

arXiv.org Artificial Intelligence

Figure 1: We propose DexScrew, a sim-to-real framework for learning dexterous manipulation skills when the environment cannot be accurately simulated. In simulation, we use simplified objects to learn transferable rotational skills, which are then used to collect data and train tactile policies in the real world. We demonstrate the framework on contact-rich screwdriving (top row) and nut-bolt fastening (middle row). We also show generalization across different objects (bottom row). More videos and code are available on https://dexscrew.github.io. Abstract-- Reinforcement learning and sim-to-real transfer have made significant progress in dexterous manipulation. However, progress remains limited by the difficulty of simulating complex contact dynamics and multisensory signals, especially tactile feedback. In this work, we propose DexScrew, a sim-to-real framework that addresses these limitations and demonstrates its effectiveness on nut-bolt fastening and screwdriving with multi-fingered hands. The framework has three stages. First, we train reinforcement learning policies in simulation using simplified object models that lead to the emergence of correct finger gaits. We then use the learned policy as a skill primitive within a teleoperation system to collect real-world demonstrations that contain tactile and proprioceptive information. Finally, we train a behavior cloning policy that incorporates tactile sensing and show that it generalizes to nuts and screwdrivers with diverse geometries. Experiments across both tasks show high task progress ratios compared to direct sim-to-real transfer and robust performance even on unseen object shapes and under external perturbations.


METIS: Multi-Source Egocentric Training for Integrated Dexterous Vision-Language-Action Model

arXiv.org Artificial Intelligence

Building a generalist robot that can perceive, reason, and act across diverse tasks remains an open challenge, especially for dexterous manipulation. A major bottleneck lies in the scarcity of large-scale, action-annotated data for dexterous skills, as teleoperation is difficult and costly. Human data, with its vast scale and diverse manipulation behaviors, provides rich priors for learning robotic actions. While prior works have explored leveraging human demonstrations, they are often constrained by limited scenarios and a large visual gap between human and robots. To eliminate these limitations, we propose METIS, a vision-language-action (VLA) model for dexterous manipulation pretrained on multi-source egocentric datasets. We first construct EgoAtlas, which integrates large-scale human and robotic data from multiple sources, all unified under a consistent action space. We further extract motion-aware dynamics, a compact and discretized motion representation, which provides efficient and expressive supervision for VLA training. Built upon them, METIS integrates reasoning and acting into a unified framework, enabling effective deployment to downstream dexterous manipulation tasks. Our method demonstrates exceptional dexterous manipulation capabilities, achieving highest average success rate in six real-world tasks. Experimental results also highlight the superior generalization and robustness to out-of-distribution scenarios. These findings emphasize METIS as a promising step toward a generalist model for dexterous manipulation.


The Developments and Challenges towards Dexterous and Embodied Robotic Manipulation: A Survey

arXiv.org Artificial Intelligence

Achieving human-like dexterous robotic manipulation remains a central goal and a pivotal challenge in robotics. The development of Artificial Intelligence (AI) has allowed rapid progress in robotic manipulation. This survey summarizes the evolution of robotic manipulation from mechanical programming to embodied intelligence, alongside the transition from simple grippers to multi-fingered dexterous hands, outlining key characteristics and main challenges. Focusing on the current stage of embodied dexterous manipulation, we highlight recent advances in two critical areas: dexterous manipulation data collection (via simulation, human demonstrations, and teleoperation) and skill-learning frameworks (imitation and reinforcement learning). Then, based on the overview of the existing data collection paradigm and learning framework, three key challenges restricting the development of dexterous robotic manipulation are summarized and discussed.


Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic Alignment

arXiv.org Artificial Intelligence

The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy learning. To address this challenge, we present a hand-agnostic manipulation transfer system. It efficiently converts human hand manipulation sequences from demonstration videos into high-quality dexterous manipulation trajectories without requirements of massive training data. To tackle the multi-dimensional disparities between human hands and dexterous hands, as well as the challenges posed by high-degree-of-freedom coordinated control of dexterous hands, we design a progressive transfer framework: first, we establish primary control signals for dexterous hands based on kinematic matching; subsequently, we train residual policies with action space rescaling and thumb-guided initialization to dynamically optimize contact interactions under unified rewards; finally, we compute wrist control trajectories with the objective of preserving operational semantics. Using only human hand manipulation videos, our system automatically configures system parameters for different tasks, balancing kinematic matching and dynamic optimization across dexterous hands, object categories, and tasks. Extensive experimental results demonstrate that our framework can automatically generate smooth and semantically correct dexterous hand manipulation that faithfully reproduces human intentions, achieving high efficiency and strong generalizability with an average transfer success rate of 73%, providing an easily implementable and scalable method for collecting robot dexterous manipulation data.


Scaling Cross-Embodiment World Models for Dexterous Manipulation

arXiv.org Artificial Intelligence

Cross-embodiment learning seeks to build generalist robots that operate across diverse morphologies, but differences in action spaces and kinematics hinder data sharing and policy transfer. This raises a central question: Is there any invariance that allows actions to transfer across embodiments? We conjecture that environment dynamics are embodiment-invariant, and that world models capturing these dynamics can provide a unified interface across embodiments. To learn such a unified world model, the crucial step is to design state and action representations that abstract away embodiment-specific details while preserving control relevance. To this end, we represent different embodiments (e.g., human hands and robot hands) as sets of 3D particles and define actions as particle displacements, creating a shared representation for heterogeneous data and control problems. A graph-based world model is then trained on exploration data from diverse simulated robot hands and real human hands, and integrated with model-based planning for deployment on novel hardware. Experiments on rigid and deformable manipulation tasks reveal three findings: (i) scaling to more training embodiments improves generalization to unseen ones, (ii) co-training on both simulated and real data outperforms training on either alone, and (iii) the learned models enable effective control on robots with varied degrees of freedom. These results establish world models as a promising interface for cross-embodiment dexterous manipulation.


Dexterous Robotic Piano Playing at Scale

arXiv.org Artificial Intelligence

This work has been submitted to the IEEE for possible publication. Abstract--Endowing robot hands with human-level dexterity has been a long-standing goal in robotics. Bimanual robotic piano playing represents a particularly challenging task: it is high-dimensional, contact-rich, and requires fast, precise control. Our approach is built on three core components. First, we introduce an automatic fingering strategy based on Optimal Transport (OT), allowing the agent to autonomously discover efficient piano-playing strategies from scratch without demonstrations. Second, we conduct large-scale Reinforcement Learning (RL) by training more than 2,000 agents, each specialized in distinct music pieces, and aggregate their experience into a dataset named RP1M++, consisting of over one million trajectories for robotic piano playing. Extensive experiments and ablation studies highlight the effectiveness and scalability of our approach, advancing dexterous robotic piano playing at scale. Achieving human-level dexterity remains one of the central challenges in robotics. The difficulty stems from the breadth of challenges ranging from contact-rich manipulation to dynamic athletic tasks, each posing distinct demands. Manipulation tasks, such as grasping or reorienting objects [1], require sustained application of appropriate forces at moderate speeds across objects with diverse shapes, materials, and weight distributions. Dynamic tasks, such as juggling [2] or table tennis [3], involve frequent contact changes, demand high precision, and allow little tolerance for error due to the rarity of contact opportunities. The combination of requiring both precision and speed makes reproducing human-level dexterity particularly challenging. Q. Gao is with the University of Southern California, CA 90007, United States (e-mail: quankaig@usc.edu). Q. Cheng is with Imperial College London, SW7 2AZ, London, United Kingdom (e-mail: c.qian24@imperial.ac.uk). J. Kannala is with the University of Oulu, 90570 Oulu, Finland. D. B uchler is also with the University of Alberta (Canada), the Alberta Machine Intelligence Institute (Amii), & holds a Canada CIFAR AI Chair.